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IAN CHENGEmissary Forks at Perfection, 2015-16, Live simulation and story, infinite duration. Courtesy MoMA PS1, New York. 

Emissaries

Ian Cheng

USA
Also available in:  Chinese  Arabic

With the incredible popularity of eSports and the prevalence of mobile gaming apps, video games are now squarely part of mainstream entertainment. Even in art, the format has been tapped as a medium. Ian Cheng utilizes a video-game engine to create live simulations of imagined societies in his “Emissary” trilogy (2015–17). Running on three screens at MoMA PS1 in Queens, New York, each installment is also being livestreamed for six months on the museum’s website in conjunction with Twitch, a video platform developed specifically for gamers.

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